8  this->pillars = std::make_unique<std::vector<Pillar>>(
pillars);
 
 
   17    this->pillars = std::make_unique<std::vector<Pillar>>(
pillars);
 
 
   25  this-> 
pillars = std::make_unique<std::vector<Pillar>>();
 
 
   40        for (uint32_t i = 1; i < nodes.size(); i++) {
 
   42                if (nodes[i]->getData().distanceTo(pillar.getPose()) < pillar.getRadius() + 
BOT_RADIUS) {
 
   50        double magnitude = pillar.getRadius() + 
BOT_RADIUS;
 
   51        for (
double i = 1.0; i < 5.0; i += 0.75) {
 
   52            for (uint16_t angle = 0; angle < 361; angle += 25) {
 
   53                const double radian = angle * M_PI / 180.0;
 
   56                attemptAdd.
plus(pillar.getPose());
 
   67        this->
pillars->push_back(pillar);
 
 
   78    for (uint16_t nodeIndex = 0; nodeIndex < nodes.size(); nodeIndex++) {
 
   79        for (uint16_t nodeIndexTwo = 0; nodeIndexTwo < nodes.size(); nodeIndexTwo++) {
 
   80            if (nodeIndex != nodeIndexTwo) {
 
   81                Pose2D positionOne = nodes[nodeIndex]->getData();
 
   82                Pose2D positionTwo = nodes[nodeIndexTwo]->getData();
 
   83                double length = positionOne.
distanceTo(positionTwo);
 
   84                double dy = (positionTwo.
getY() - positionOne.
getY());
 
   85                double dx = (positionTwo.
getX() - positionTwo.
getY());
 
   86                bool gotThrough = 
true;
 
   88                for (uint8_t pillarIndex = 0; pillarIndex < 
pillars->size(); pillarIndex++) {
 
 
  111    std::vector<Pose2D> toReturn;
 
  112    for (uint16_t i = 0; i < path.size(); i++) {
 
  113        toReturn.push_back(path[i]->getData());
 
 
  123        if (i.getPose().distanceTo(location) < i.getRadius() + 
BOT_RADIUS) {
 
 
  162    for (uint32_t i = 0; i < this->
pillars->size(); i++) {
 
  163        if (this->
pillars->at(i).getPose().distanceTo(newPillar.
getPose()) < newPillar.
getRadius() + this->pillars->at(i).getRadius()) {
 
  175    this->
pillars->push_back(newPillar);
 
 
  180    Pose2D position(updatedPosition);
 
 
  192    std::vector<Pillar> copy;
 
  193    for (
const auto & i : *
pillars) {
 
 
  204    switch (cardinality) {
 
 
  230    for (uint16_t i = 0; i < this->
pillars->size(); i++) {
 
 
  242    double t = ((cx - x1) * dx + (cy - y1) * dy) / (dx * dx + dy * dy);
 
  245    double closestX = x1 + t * dx;
 
  246    double closestY = y1 + t * dy;
 
  249    double distX = closestX - cx;
 
  250    double distY = closestY - cy;
 
  251    double distanceToLine = std::sqrt(distX * distX + distY * distY);
 
  254    return distanceToLine <= r;
 
 
std::unique_ptr< std::vector< Pillar > > pillars
 
int32_t getDesiredIndex() const
 
void updateBotPose(const Pose2D &updatedPosition)
 
std::vector< Pillar > getCopyPillars()
 
std::unique_ptr< std::vector< Pillar > > getPillars()
 
bool validLocationForNode(const Pose2D &location)
 
std::vector< Pillar > newPillars
 
Pose2D getDesiredDestination()
 
static bool lineIntersectsCircle(double cx, double cy, double r, double x1, double y1, double x2, double y2)
 
HoleManager & getManager()
 
void addPillar(Pillar &newPillar)
 
void setPillars(std::unique_ptr< std::vector< Pillar > > pillars)
 
void updateDesired(const Pose2D &other)
 
std::vector< Pose2D > makePath()
 
void addEdgeMeasurement(double rawPosition, Cardinality cardinality)
 
void setDesiredIndex(int32_t index)
 
static bool outOfBounds(const Pose2D &location)
 
static double roundRadius(double radius)
 
Graph< Pose2D > & getGraph()
 
void applyOffsetToEdge(double x, double y)
 
Pose2D desiredDestination
 
void removeNode(size_t index)
 
void addConnection(Node< V > *one, Node< V > *two, double weight)
 
void addNode(Node< V > *newNode)
 
std::vector< Node< V > * > Dijkstra(Node< V > *from, Node< V > *find)
 
std::vector< Node< V > * > getNodes()
 
void offsetAll(const Pose2D &offset) const
 
bool lineIntersectsAnyHoleMeasurement(const Pose2D &positionOne, const Pose2D &positionTwo)
 
bool nodeCollides(Pose2D position)
 
void setPosition(const Pose2D &newPosition)
 
void setRadius(double newRadius)
 
static Pose2D fromPolar(double magnitude, double angle)
 
void plus(const Pose2D &other)
 
double distanceTo(const Pose2D &other) const